Airship routes
Fast-travel between discovered harbors, transport cargo, and encounter emergent interceptions.
Twelve major regions orbit ancient aether wells. Cities prosper, storms migrate, and old ruins move between cloud strata.

The political heart of the upper skies: white citadels, hanging gardens, guild halls, and crowded airship docks.
Fast-travel between discovered harbors, transport cargo, and encounter emergent interceptions.
Use personal gliders to catch vertical wind columns and cross island chains without loading screens.
Weather conditions open temporary paths to ruins, shrines, hunting grounds, and rare material nodes.